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SANDROCK
This was an LCR exercise in lighting and composition with monoliths. We learned how to create some pretty cool shaders with the dirt node in Octane so I took some 3D scans and a Sandrock Model from a PSP game and brought it all together. I actually created a pretty basic rig for Sandrock so I could give it a little bit of life. Also composited in some action essentials dust elements to try and add some depth.
Animation/Lighting/Composition - dbcontre
Assets - School of Motion + MyMiniFactory.com + Model-resource.com
Music - Particle House ft Le June - I Don't Mind

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